Why is that now an issue that there's overlapping functions?īecause Gyre may launch with a good ability that, at least for now, is exclusive to her and could be better on a different frame? Idk, i find it weird to use that as a way to get the "less exciting" ability changed, pointing at "similar abilities already existing" being the reason of the suggestion. We already have multiple EHP enhancing abilities, especially shield replenishment, damage enhancing ones, CC ones etc., where players decided which are good, and which are a "waste", but: With dozens of abilities (what's the number now, i think 61 helminth abilities), overlapping themes and functions are bound to happen. Then why not just switch all abilities of helminth at this point, spores from saryn, whipclaw from khora, Wukong's Clone for everyone, so that there's 'less overlapping' of existing stuff. So, we actually already have one, which is even more handy, than gyres coil horizon, since you can simply aim and pull wherever you like, instead of throwing ball and waiting for the right moment DE gave us rhinos damage buff in the end, reducing its power, so it will not be too op, so why not just nerf gyros 3 helminths versions, and give it to us too? Because now it looks like DE just picked the safest option that requires no additional testing, so there are literally no reason to craft second gyre to subsume her (except if you want additional flower on the wall)Įdit: A friend of mine reminded me, that we also have zephyrs airburst - ability, that pulls enemies in, and can be cast repeatedly, but with smaller radius. I know that there are no 4th abilities policy on helminth, but her 1 will be at least something new (most likely never picked, though), and her 3 could be too strong on some frames (like mesa) but at least it would be a good alternative for dispenser for frames who need energy desperately to work, or more active alternative, since if you use dispenser you need either stay close or go back to pick up energy drops. And now we will get another one, which you can cast repeatedly, but with smaller radius? Yeah, they are slightly different, pull is the cheapest, but less handy, larva is fastest, but you can't cancel it manually, ensnare is slow, compared to previous two, but you can recast it whenever you like. I mean, we already have 3 abilities, that suck enemies in - mags pull, nidus larva, and khoras ensnare. So, going straight to the main point - why helminth will subsume gyre 2nd ability?
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